Tutorial 2


So, this is a basic series of animations stitched together within Unity.

The model is that from the self study, a weird clock/robot man that's supposed to fit in with the building made from the first task, shown in the background.

The model animations were done in Blender, with separate "Action" tracks for each animation. They were exported in an FBX file that was then imported into Unity.

Using Unity's animation system, the individual animations were setup with transitions between each other, controlled with values from a script controlling the player. This included parsing a trigger when the "Space" key was pressed, and a float value indicating the players speed. This speed value controls both the transition between the "idle" and "walking" states, but also controls the speed of the walking animation.

Leave a comment

Log in with itch.io to leave a comment.